Hot Off the Presses: 2016 Horizon Report

The 2016 Horizon Report for Higher Education was officially released during the annual meeting of the Educause Learning Institute (ELI), which wrapped up yesterday in San Antonio, TX.

If you aren’t familiar with  it, the annual Horizon Report for Higher Education, now in its 13th edition, is an ongoing collaborative research project between the New Media Consortium and ELI designed to “identify and describe emerging technologies likely to have an impact on learning, teaching, and creative inquiry in higher education.” The report is organized into three sections: key trends, significant challenges, and important developments in educational technology and describes, bolstered by compelling case studies, the likely impact these technological developments will have on the educational missions on universities and colleges.

The report can serve as a good resource on the often fast-moving developments happening at the nexus of educational technology and teaching and learning, and be a useful technology-planning guide for educators, higher education leaders, administrators, policymakers, and technologists.

The topics covered in each section of the report are selected by an expert panel, organized by NMC, that represents a range of backgrounds and perspectives. The report sections, and the topics in each, are outlined below. To read the full report, which you should do, you can download it here:

Key Trends Accelerating Technology Adoption in Higher Education

Long-Term Impact Trends

  • Advancing Cultures of Innovation
  • Rethinking How Institutions Work

Mid-Term Impact Trends

  • Redesigning Learning Spaces
  • Shift to Deeper Learning Approaches

Short-Term Impact Trends

  • Growing Focus on Measuring Learning
  • Increasing Use of Blended Learning Designs

Significant Challenges Impeding Technology Adoption in Higher Education

Solvable Challenges

  • Blending Formal and Informal Learning
  • Improving Digital Literacy

Difficult Challenges

  • Competing Models of Education
  • Personalizing Learning

Wicked Challenges

  • Balancing Our Connected and Unconnected Lives
  • Keeping Education Relevant

Important Developments in Educational Technology for Higher Education

One Year or Less

  • Bring Your Own Device (BYOD)
  • Learning Analytics and Adaptive Learning

Two to Three Years

  • Augmented and Virtual Reality
  • Makerspaces

Four to Five Years

  • Affective Computing
  • Robotics

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